package kizzo.game 
{
	import flash.events.Event;

	public class TileEvent
	{
		public static const CUBE_ON:String = "CUBE_ON";
		public static const MASTER_ON:String = "MASTER_ON";
		public static const SLAVE_A_ON:String = "SLAVE_A_ON";
		
		public static const CUBE_OFF:String = "CUBE_OFF";
		public static const MASTER_OFF:String = "MASTER_OFF";
		public static const SLAVE_A_OFF:String = "SLAVE_A_OFF";
		
		public static const CUBE_MOVE:String = "CUBE_MOVE";
		
		public static const MOVE_COMPLETE:String = "MOVE_COMPLETE";
		
		public function TileEvent()
		{
			
		}
		
	}

}